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rules

This tag is associated with 16 posts

Rogue Planet | House Rules and Scenario Generator

The Rogue Planet download on Wargame Vault has been updated with a set of house rules and a scenario generator created by Thibault Bloch. Designated as Planet-TB1, this rogue variant is set on a gritty industrial sci-fi world ruled by violence where rival gangs battle for supremacy, glory, and resources in a harsh post apocalyptic landscape. The … Continue reading

Drive me closer!

I want to hit them with my sword! But first, could you swing by Wargame Vault so that I can pickup my copy of ROGUE PLANET? That’s right, just in time for Halloween, ROGUE PLANET is available on Wargame Vault for just $9.99. How’s that for a healthy, calorie-free, holiday treat? Stop by and get … Continue reading

Build me an army worthy of MAYHEM!

‘Build me an army worth of Mayhem!’ Bombshell Games has harnessed the power of BattleScribe to make building your armies, strongholds, and keeps easier than it’s ever been before. ‘What is this BattleScribe you speak of?’ you ask.

STRONGHOLD expansion released!

Generals rejoice! The STRONGHOLD expansion is now available for download on Wargame Vault. The new material has been combined with the core rules to create the Battle Chest edition. What does this mean? It means that all of your content is available in a single convenient location. Not only that, but for players that have … Continue reading

MAYHEM expanded!

MAYHEM has been expanded… but not like you might think! The material that was originally going to be released in a separate expansion has been integrated into the original documents. There are a few reasons for this, but in the end it means one thing. Players that already own the game get the new material … Continue reading

MAYHEM and General’s Compendium Updated!

MAYHEM had been updated with new Crown costs for the MOV and CQ characteristics and a new recommended starting game size of 200 Crowns. These values have been revised throughout all the various documents and builders. These cost revisions have also prompted a change to the Axe weapon trait – make sure to check that … Continue reading

MAYHEM is coming!

Next week, I’ll be releasing my new fantasy mass battle game MAYHEM in PDF format on Wargame Vault for just $7.99. Leading up to the release, I’ll be previewing some of the game’s features in a little more detail [so stay tuned]. If there’s anything that your especially interested in learning about, then make sure … Continue reading

HAVOC: Wushu, Wounds, & Lucky 13

I have something new for you to try! But first, I’ll ramble a bit… Currently, I have my players doing some testing for the marital arts expansion of HAVOC. Quite a few unique mechanics have been added to the core (as well as some more detailed rules to represent various fighting styles and weapons). One … Continue reading

HAVOC Multiplayer Part II: Medieval Mode

From Wikipedia: A battle or battaile was a medieval military formation, analogous and ancestral to the modern term battalion. In late medieval warfare, field armies were often drawn up into three main battles, also called guards: the vanguard, the middle guard, and the rearguard, often abbreviated to simply the van, middle, and rear. These terms … Continue reading

HAVOC Multiplayer Part I: Classic Mode

Want to have your allies join you on the field of battle against your long time foe?      Of course you do! In this post, I’ll show the simplest way to play multiplayer games with HAVOC. I call it Classic Mode because, it is similar to the standard multiplayer format that most wargamers have … Continue reading