Earlier this year, I did an interview on Delta Vector about my game design process and philosophy. It ended up being split into a two part feature. The first part is on making wargames in general with some added thoughts on Rogue Planet. The second is a more focused look at my game design and playtesting process. If you missed it the first time, enjoy game design, or wonder what the heck is going on in my head, make sure to check it out.
Game Design Interview links: