No… I’m not talking about name dropping, as in the act of casually mentioning the names of famous people in order to imply that one is on familiar terms with them- usually intended as a means of self-promotion. Nor am I talking about the track Dropping Names that can be found on the Beastie Boys album Paul’s Boutique (in the B-Boy Bouillabaisse section). Just what am I talking about then? I’m talking about giving you more free content.
Dropping Names is a way for me to introduce more Named model profiles for you to use in your games of HAVOC. These could be just about anything. I’m going to start out with a pretty simple one, that doesn’t have a lot of special rules, but that could have a large impact on your tactical play. So, with no further ado, I give you…
– The Weapon Master-
Descriptive text: Sword, spear, mace, shield… the weapon type makes no matter. If was made for melee, then this one is its master.
The Cost: 74 points
HAVOC Tokens: 4
Abilities & Traits: Weapon Master
Available to: Great Weapon
‘Weapon Master’ Trait: a model with this trait may, as an Action, equip themselves with an alternate set of weapons. To do this, you remove the model from the table, and replace it with an alternate version of the model. The ‘new’ model may be any of the following:
1. Melee & Shield
3. Spear & Shield
4. Dual Wielder
5. Great Weapon
The model only gains the benefit/abilities of a weapon type while they are wielding it.
In essence, they become that model Type.
Additionally, a model with the Weapon Master trait MAY, after eliminating a model, immediately ‘arm’ themselves with that weapon. This is performed just as above, only it does NOT require (or count as) an Action. It still must be one of the five model types listed above.
Although it states that this is ‘Available to: Great Weapon’, you may begin the game as any of the 5 listed model types above. You just have to pay the points cost for the ‘Great Weapon’ before the model can be Named ‘The Weapon Master’.
-Weapon Master Bonus Tip-
If you use your initial Action to make a Move-to-Melee, then you may still use a HAVOC token to perform an additional Action.This allows you to equip yourself with a weapon suited for: the Type of enemy, who has Momentum, and which side has multiples.
Weapon Master= Ultimate Flexibility
As I said before, The Weapon Master doesn’t have a lot of special rules, BUT it does give you almost unlimited options for conducting melee. If you combine its abilities with a Magus wielding Intervention (or Augmentation), and some clever maneuvering during The Swing, then you can truly perplex (and frighten!) you opponents.
I’ll be releasing more Named profiles, so keep checking back, OR just click the RSS feed button found on the right sidebar. I wouldn’t want you to miss anything!
Well, this is an old article related to HAVOC.
Hello there. I’m a new player to HAVOC in the year of 2013, and I was wondering if there was a list of spells the Magus can cast. If there is, can I be provided with a list?
Welcome to HAVOC! Are there any types of spells in particular that you’re looking for? Let me know, and I’ll see what I can email you.
You responded! Hoary! Have some Momentum Dice.
Actually, in truth and honesty, I think my friends and I are just looking for a larger list of spells to choose from (seeing that in our book, there are only 2 spells). We don’t know what we’re looking for, but we do want stuff to work with so just a random list of about 20 spells would satisfy us.
Momentum dice… for me? Well played!
Give me a couple of days [I’m working on a couple of impending deadlines at the moment], and I’ll send you a few spells to mess with. I think you’ll find that the 2 in the book are most useful though. 😉
I just sent you a couple! 😉