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	<title>Comments for bombshell games</title>
	<atom:link href="http://bombshell-games.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://bombshell-games.com</link>
	<description>THE DESIGNS, MACHINATIONS, &#38; CREATIONS OF BRENT SPIVEY</description>
	<lastBuildDate>Fri, 30 Dec 2011 14:54:21 +0000</lastBuildDate>
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		<title>Comment on Merry Christmas everyone! by voodooink</title>
		<link>http://bombshell-games.com/2011/12/24/merry-christmas-everyone/#comment-188</link>
		<dc:creator><![CDATA[voodooink]]></dc:creator>
		<pubDate>Fri, 30 Dec 2011 14:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=805#comment-188</guid>
		<description><![CDATA[I&#039;m trying! The playtest cycles are long and intense [and thorough... I hope]. Sometimes even seemingly small tweaks to a section of the game sends design ripples through the rest that have to be polished. The game designs are so dependent upon layers and interactions that I have to make sure that they all compliment each other and yield the right balance and feel.

That&#039;s one of the reasons I opened up OP4S as a beta. Not only to hold people over until some full releases come out, but to give them a chance to give some feedback, speed the process, an see the scope of some of the development.

That, and in terms of development cycles, I&#039;m trying to be the Blizzard/Rare of tabletop games! :-)

That brings up another point that I&#039;ll probably post in an announcement. Anyone in the beta should save the various file versions under different names. That way, if they prefer one of the earlier editions, then they would have it for their personal use.

Games are coming soon!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m trying! The playtest cycles are long and intense [and thorough... I hope]. Sometimes even seemingly small tweaks to a section of the game sends design ripples through the rest that have to be polished. The game designs are so dependent upon layers and interactions that I have to make sure that they all compliment each other and yield the right balance and feel.</p>
<p>That&#8217;s one of the reasons I opened up OP4S as a beta. Not only to hold people over until some full releases come out, but to give them a chance to give some feedback, speed the process, an see the scope of some of the development.</p>
<p>That, and in terms of development cycles, I&#8217;m trying to be the Blizzard/Rare of tabletop games! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>That brings up another point that I&#8217;ll probably post in an announcement. Anyone in the beta should save the various file versions under different names. That way, if they prefer one of the earlier editions, then they would have it for their personal use.</p>
<p>Games are coming soon!</p>
]]></content:encoded>
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		<title>Comment on Merry Christmas everyone! by planetside</title>
		<link>http://bombshell-games.com/2011/12/24/merry-christmas-everyone/#comment-187</link>
		<dc:creator><![CDATA[planetside]]></dc:creator>
		<pubDate>Wed, 28 Dec 2011 18:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=805#comment-187</guid>
		<description><![CDATA[Merry Christmas! Now hurry up and publish some more games! I have Christmas money to spend. :-)]]></description>
		<content:encoded><![CDATA[<p>Merry Christmas! Now hurry up and publish some more games! I have Christmas money to spend. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on OP4S Map Design by voodooink</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-158</link>
		<dc:creator><![CDATA[voodooink]]></dc:creator>
		<pubDate>Tue, 13 Sep 2011 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-158</guid>
		<description><![CDATA[Email sent. 

Thanks for the interest!]]></description>
		<content:encoded><![CDATA[<p>Email sent. </p>
<p>Thanks for the interest!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OP4S Map Design by thebattlespace</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-157</link>
		<dc:creator><![CDATA[thebattlespace]]></dc:creator>
		<pubDate>Mon, 12 Sep 2011 11:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-157</guid>
		<description><![CDATA[Hello Brent,

I am the editor of Battlespace magazine (www.thebattlespace.com). I can&#039;t find your contact details anywhere. If you could send an email to editor@thebattlespace.com that would be great. I would like to include information about OP4S in the upcoming issue.]]></description>
		<content:encoded><![CDATA[<p>Hello Brent,</p>
<p>I am the editor of Battlespace magazine (www.thebattlespace.com). I can&#8217;t find your contact details anywhere. If you could send an email to <a href="mailto:editor@thebattlespace.com">editor@thebattlespace.com</a> that would be great. I would like to include information about OP4S in the upcoming issue.</p>
]]></content:encoded>
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		<title>Comment on OP4S Map Design by planetside</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-156</link>
		<dc:creator><![CDATA[planetside]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 20:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-156</guid>
		<description><![CDATA[I&#039;m totally going to have to try my hand at some custom maps now. Thanks!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m totally going to have to try my hand at some custom maps now. Thanks!</p>
]]></content:encoded>
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		<title>Comment on OP4S Map Design by Charles</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-155</link>
		<dc:creator><![CDATA[Charles]]></dc:creator>
		<pubDate>Sat, 10 Sep 2011 04:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-155</guid>
		<description><![CDATA[Yes, it was definitely useful to me. Even though it was brief you conveyed the sense that you had a wealth of knowledge to share and I&#039;m looking forward to more in the future.]]></description>
		<content:encoded><![CDATA[<p>Yes, it was definitely useful to me. Even though it was brief you conveyed the sense that you had a wealth of knowledge to share and I&#8217;m looking forward to more in the future.</p>
]]></content:encoded>
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		<title>Comment on OP4S Map Design by voodooink</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-154</link>
		<dc:creator><![CDATA[voodooink]]></dc:creator>
		<pubDate>Sat, 10 Sep 2011 01:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-154</guid>
		<description><![CDATA[I hope that it&#039;s useful. 

I really want to do a complete guide after the BETA is complete on map/level design as it applies to the RTS game engine [and tabletop games in general].  

This article is very simple, but I thought that if player&#039;s could see some examples of how I developed the elements to work together, then it would help spawn some creative community maps/scenarios. You know the old adage_
&lt;em&gt;
You have to know the rules to break them effectively&lt;/em&gt; :-)]]></description>
		<content:encoded><![CDATA[<p>I hope that it&#8217;s useful. </p>
<p>I really want to do a complete guide after the BETA is complete on map/level design as it applies to the RTS game engine [and tabletop games in general].  </p>
<p>This article is very simple, but I thought that if player&#8217;s could see some examples of how I developed the elements to work together, then it would help spawn some creative community maps/scenarios. You know the old adage_<br />
<em><br />
You have to know the rules to break them effectively</em> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on OP4S Map Design by Charles</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-153</link>
		<dc:creator><![CDATA[Charles]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 23:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-153</guid>
		<description><![CDATA[Some great advice, thanks Brent.]]></description>
		<content:encoded><![CDATA[<p>Some great advice, thanks Brent.</p>
]]></content:encoded>
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		<title>Comment on [OP4S] by voodooink</title>
		<link>http://bombshell-games.com/2011/08/04/op4s/#comment-144</link>
		<dc:creator><![CDATA[voodooink]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 13:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=699#comment-144</guid>
		<description><![CDATA[planetside:

The yahoo group will go live either on the day of the beta release or, perhaps, just a few days before.]]></description>
		<content:encoded><![CDATA[<p>planetside:</p>
<p>The yahoo group will go live either on the day of the beta release or, perhaps, just a few days before.</p>
]]></content:encoded>
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		<title>Comment on [OP4S] by planetside</title>
		<link>http://bombshell-games.com/2011/08/04/op4s/#comment-143</link>
		<dc:creator><![CDATA[planetside]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 15:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=699#comment-143</guid>
		<description><![CDATA[This I&#039;m excited about! I&#039;ve got a lot of 15mm stuff that&#039;s just waiting for the right rules. New system? Can&#039;t wait to see what direction you&#039;re going to take. The mention of video games and disconnects definitely has me curious!!

Will the yahoo group be up soon?]]></description>
		<content:encoded><![CDATA[<p>This I&#8217;m excited about! I&#8217;ve got a lot of 15mm stuff that&#8217;s just waiting for the right rules. New system? Can&#8217;t wait to see what direction you&#8217;re going to take. The mention of video games and disconnects definitely has me curious!!</p>
<p>Will the yahoo group be up soon?</p>
]]></content:encoded>
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