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	<title>Comments for bombshell games</title>
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	<link>http://bombshell-games.com</link>
	<description>THE DESIGNS, MACHINATIONS, &#38; CREATIONS OF BRENT SPIVEY</description>
	<lastBuildDate>Tue, 24 Apr 2012 00:06:01 +0000</lastBuildDate>
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		<title>Comment on HAVOC Quick Reference Sheet by Brent</title>
		<link>http://bombshell-games.com/2011/12/31/havoc-quick-reference-sheet/#comment-215</link>
		<dc:creator><![CDATA[Brent]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 00:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=811#comment-215</guid>
		<description><![CDATA[Thanks for the kind words Pete! If you have any other &#039;must includes&#039; on your wish list [besides the spells :-)], then you can list them here. Lot&#039;s of stuff here that can be added, and I&#039;m trying to whittle it down into manageable bits.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the kind words Pete! If you have any other &#8216;must includes&#8217; on your wish list [besides the spells <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> ], then you can list them here. Lot&#8217;s of stuff here that can be added, and I&#8217;m trying to whittle it down into manageable bits.</p>
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		<title>Comment on HAVOC Quick Reference Sheet by Peter Caron</title>
		<link>http://bombshell-games.com/2011/12/31/havoc-quick-reference-sheet/#comment-214</link>
		<dc:creator><![CDATA[Peter Caron]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 22:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=811#comment-214</guid>
		<description><![CDATA[That is good news.  I have been going through my closet full of miniatures assembling all sorts of fantasy &quot;armies&quot; for havoc.  Would be nice to have new unit types and spells for the mage.  Looking forward to the expansion and thanks again for a great game design.]]></description>
		<content:encoded><![CDATA[<p>That is good news.  I have been going through my closet full of miniatures assembling all sorts of fantasy &#8220;armies&#8221; for havoc.  Would be nice to have new unit types and spells for the mage.  Looking forward to the expansion and thanks again for a great game design.</p>
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		<title>Comment on HAVOC Quick Reference Sheet by Brent</title>
		<link>http://bombshell-games.com/2011/12/31/havoc-quick-reference-sheet/#comment-213</link>
		<dc:creator><![CDATA[Brent]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 20:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=811#comment-213</guid>
		<description><![CDATA[Hi Pete!

There is an expansion and it&#039;s in the works currently. I have 3 products that are being worked on in tandem and one of them &lt;strong&gt;is&lt;/strong&gt; an expansion to the original HAVOC. I&#039;ll have a release &lt;strong&gt;very&lt;/strong&gt; soon, and another will follow shortly after. OP4S has been getting a serious overhaul with some interesting new tweaks. 

Thanks for the interest, and keep watching...
Brent]]></description>
		<content:encoded><![CDATA[<p>Hi Pete!</p>
<p>There is an expansion and it&#8217;s in the works currently. I have 3 products that are being worked on in tandem and one of them <strong>is</strong> an expansion to the original HAVOC. I&#8217;ll have a release <strong>very</strong> soon, and another will follow shortly after. OP4S has been getting a serious overhaul with some interesting new tweaks. </p>
<p>Thanks for the interest, and keep watching&#8230;<br />
Brent</p>
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		<title>Comment on HAVOC Quick Reference Sheet by Pete</title>
		<link>http://bombshell-games.com/2011/12/31/havoc-quick-reference-sheet/#comment-212</link>
		<dc:creator><![CDATA[Pete]]></dc:creator>
		<pubDate>Thu, 12 Apr 2012 15:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=811#comment-212</guid>
		<description><![CDATA[I know you are busy with OP4S at the moment but I was wondering if there was going to be an expansion to Havoc?]]></description>
		<content:encoded><![CDATA[<p>I know you are busy with OP4S at the moment but I was wondering if there was going to be an expansion to Havoc?</p>
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		<title>Comment on Merry Christmas everyone! by voodooink</title>
		<link>http://bombshell-games.com/2011/12/24/merry-christmas-everyone/#comment-188</link>
		<dc:creator><![CDATA[voodooink]]></dc:creator>
		<pubDate>Fri, 30 Dec 2011 14:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=805#comment-188</guid>
		<description><![CDATA[I&#039;m trying! The playtest cycles are long and intense [and thorough... I hope]. Sometimes even seemingly small tweaks to a section of the game sends design ripples through the rest that have to be polished. The game designs are so dependent upon layers and interactions that I have to make sure that they all compliment each other and yield the right balance and feel.

That&#039;s one of the reasons I opened up OP4S as a beta. Not only to hold people over until some full releases come out, but to give them a chance to give some feedback, speed the process, an see the scope of some of the development.

That, and in terms of development cycles, I&#039;m trying to be the Blizzard/Rare of tabletop games! :-)

That brings up another point that I&#039;ll probably post in an announcement. Anyone in the beta should save the various file versions under different names. That way, if they prefer one of the earlier editions, then they would have it for their personal use.

Games are coming soon!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m trying! The playtest cycles are long and intense [and thorough... I hope]. Sometimes even seemingly small tweaks to a section of the game sends design ripples through the rest that have to be polished. The game designs are so dependent upon layers and interactions that I have to make sure that they all compliment each other and yield the right balance and feel.</p>
<p>That&#8217;s one of the reasons I opened up OP4S as a beta. Not only to hold people over until some full releases come out, but to give them a chance to give some feedback, speed the process, an see the scope of some of the development.</p>
<p>That, and in terms of development cycles, I&#8217;m trying to be the Blizzard/Rare of tabletop games! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>That brings up another point that I&#8217;ll probably post in an announcement. Anyone in the beta should save the various file versions under different names. That way, if they prefer one of the earlier editions, then they would have it for their personal use.</p>
<p>Games are coming soon!</p>
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		<title>Comment on Merry Christmas everyone! by planetside</title>
		<link>http://bombshell-games.com/2011/12/24/merry-christmas-everyone/#comment-187</link>
		<dc:creator><![CDATA[planetside]]></dc:creator>
		<pubDate>Wed, 28 Dec 2011 18:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=805#comment-187</guid>
		<description><![CDATA[Merry Christmas! Now hurry up and publish some more games! I have Christmas money to spend. :-)]]></description>
		<content:encoded><![CDATA[<p>Merry Christmas! Now hurry up and publish some more games! I have Christmas money to spend. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on OP4S Map Design by voodooink</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-158</link>
		<dc:creator><![CDATA[voodooink]]></dc:creator>
		<pubDate>Tue, 13 Sep 2011 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-158</guid>
		<description><![CDATA[Email sent. 

Thanks for the interest!]]></description>
		<content:encoded><![CDATA[<p>Email sent. </p>
<p>Thanks for the interest!</p>
]]></content:encoded>
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	<item>
		<title>Comment on OP4S Map Design by thebattlespace</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-157</link>
		<dc:creator><![CDATA[thebattlespace]]></dc:creator>
		<pubDate>Mon, 12 Sep 2011 11:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-157</guid>
		<description><![CDATA[Hello Brent,

I am the editor of Battlespace magazine (www.thebattlespace.com). I can&#039;t find your contact details anywhere. If you could send an email to editor@thebattlespace.com that would be great. I would like to include information about OP4S in the upcoming issue.]]></description>
		<content:encoded><![CDATA[<p>Hello Brent,</p>
<p>I am the editor of Battlespace magazine (www.thebattlespace.com). I can&#8217;t find your contact details anywhere. If you could send an email to <a href="mailto:editor@thebattlespace.com">editor@thebattlespace.com</a> that would be great. I would like to include information about OP4S in the upcoming issue.</p>
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		<title>Comment on OP4S Map Design by planetside</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-156</link>
		<dc:creator><![CDATA[planetside]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 20:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-156</guid>
		<description><![CDATA[I&#039;m totally going to have to try my hand at some custom maps now. Thanks!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m totally going to have to try my hand at some custom maps now. Thanks!</p>
]]></content:encoded>
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		<title>Comment on OP4S Map Design by Charles</title>
		<link>http://bombshell-games.com/2011/09/04/op4s-map-design/#comment-155</link>
		<dc:creator><![CDATA[Charles]]></dc:creator>
		<pubDate>Sat, 10 Sep 2011 04:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://bombshell-games.com/?p=745#comment-155</guid>
		<description><![CDATA[Yes, it was definitely useful to me. Even though it was brief you conveyed the sense that you had a wealth of knowledge to share and I&#039;m looking forward to more in the future.]]></description>
		<content:encoded><![CDATA[<p>Yes, it was definitely useful to me. Even though it was brief you conveyed the sense that you had a wealth of knowledge to share and I&#8217;m looking forward to more in the future.</p>
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